Signal And Slot Qt5 C++
The one thing that confuses the most people in the beginning is the Signal & Slot mechanism of Qt. But it’s actually not that difficult to understand. In general Signals & Slots are used to loosely connect classes. Illustrated by the keyword emit
, Signals are used to broadcast a message to all connected Slots. If no Slots are connected, the message 'is lost in the wild'. So a connection between Signals & Slots is like a TCP/IP connection with a few exceptions, but this metaphor will help you to get the principle. A Signal is an outgoing port and a Slot is an input only port and a Signal can be connected to multiple Slots.
For me one of the best thins is, that you don’t have to bother with synchronization with different threads. For example you have one QObject
that’s emitting the Signal and one QObject
receiving the Signal via a Slot, but in a different thread. You connect them via QObject::connect(...)
and the framework will deal with the synchronization for you. But there is one thing to keep in mind, if you have an object that uses implicitly sharing (like OpenCV’s cv::Mat) as parameter, you have to deal with the synchronization yourself.The standard use-case of Signals & Slots is interacting with the UI from the code while remaining responsive. This is nothing more than a specific version of 'communicating between threads'.Another benefit of using them is loosely coupled objects. The QObject
emitting the Signal does not know the Slot-QObject
and vice versa. This way you are able to connect QObjects
that are otherwise only reachable via a full stack of pointer-calls (eg. this->objA->...->objZ->objB->recieveAQString()
). Alone this can save you hours of work if someone decides to change some structure, eg. the UI.
Case when the slot require more arguments than the signal but the extra arguments in the slot are all default arguments. For example, I can't connect my signal showMessage(QString) to QStatusBar::showMessage(QString, int=0) this way. I'll get a static assert 'The slot requires more arguments than the signal provides.' Then we can connect the windows submitTextField signal to the handleSubmitTextField slot. Running the application now and you should get a debug message showing the text being passed to C. Emitting a signal from C and listening to it from QML. Now we want to convert the string to upper-case and display it in the text field. In this tutorial we will learn How to use signal and slots in qt. File-New File or Project Applications-Qt Gui Application-Choose We keep the class as MainWindow as given by default. I believe the signal/slot mechanism has found its soul mate in C11 lambda functions. What’s this signal/slot thingy? If you don’t work in Qt you probably don’t care anyway but the fundamental communication mechanism between objects in the Qt framework is defined by signals (events that can be emitted) and slots (handlers for events).
Right now I only mentioned Signal- & Slot-methods. But you are not limited to methods - at least on the Slots side. You can use lambda functions and function pointers here. This moves some of the convenience from languages like Python or Swift to C++.
For some demonstrations I will use the following classes:
Using Connections
To connect a Signal to a Slot you can simply call QObject::connect(a, &AObject::signalSometing, b, &BObject::recieveAQString)
or QObject::connect(a, SIGNAL(signalSometing(QString), b, SLOT(recieveAQString(QString))
if you want to use the 'old' syntax. The main difference is, if you use the new syntax, you have compile-time type-checking and -converting. But one big advantage of the 'old' method is that you don’t need to bother with inheritance and select the most specialized method.Lambdas can be a very efficient way of using Signals & Slots. If you just want to print the value, e.g. if the corresponding property changes, the most efficient way is to use lambdas. So by using lambdas you don’t have to blow up your classes with simple methods. But be aware, that if you manipulate any object inside the lambda you have to keep in mind, that synchronization issues (in a multithreaded environment) might occur.
You will get an idea of how to use the different methods in the following example:
As you see, recived a QString: 'Hello'
is printed two times. This happens because we connected the same Signals & Slots two times (using different methods). In the case, you don’t want that, you see some methods to prohibit that and other options in the next section Connection Types.
One side note: if you are using Qt::QueuedConnection
and your program looks like the following example, at some point you will probably wonder, why calling the Signal will not call the Slots until app.exec()
is called. The reason for this behavior is that the event queue, the Slot-call is enqueued, will start with this call (and block until program exits).
And before we start with the next section here is a little trick to call a method of another thread inside the context of the other thread. This means, that the method will be executed by the other thread and not by the 'calling' one.
To learn more about that here is your source of truth: https://doc.qt.io/qt-5/qmetamethod.html#invoke
Connection Types
Qt::AutoConnection
Qt::AutoConnection
is the default value for any QObject::connect(...)
call. If both QObjects that are about to be connected are in the same thread, a Qt::DirectConnection
is used. But if one is in another thread, a Qt::QueuedConnection
is used instead to ensure thread-safety. Please keep in mind, if you have both QObjects
in the same thread and connected them the connection type is Qt::DirectConnection
, even if you move one QObject
to another thread afterwards. I generally use Qt::QueuedConnection
explicitly if I know that the QObjects
are in different threads.
Qt::DirectConnection
A Qt::DirectConnection
is the connection with the most minimal overhead you can get with Signals & Slots. You can visualize it that way: If you call the Signal the method generated by Qt for you calls all Slots in place and then returns.
Signals And Slots Qt5 C++
Qt::QueuedConnection
The Qt::QueuedConnection
will ensure that the Slot is called in the thread of the corresponding QObject
. It uses the fact, that every thread in Qt (QThread
) has a Event-queue by default. So if you call the Signal of the QObject
the method generated by Qt will enqueue the command to call the Slot in the Event-queue of the other QObjects
thread. The Signal-method returns immediately after enqueuing the command. To ensure all parameters exist within the other threads scope, they have to be copied. The meta-object system of Qt has to know all of the parameter types to be capable of that (see qRegisterMetaType).
Qt::BlockingQueuedConnection
A Qt::BlockingQueuedConnection
is like a Qt::QueuedConnection
but the Signal-method will block until the Slot returns. If you use this connection type on QObjects
that are in the same thread you will have a deadlock. And no one likes deadlocks (at least I don’t know anyone).
Qt::UniqueConnection
Qt::UniqueConnection
is not really a connection type but a modifier. If you use this flag you are not able to connect the same connection again. But if you try it QObject::connect(...)
will fail and return false
.
This is not everything you will ever need to know about Signals & Slots but with this information you can cover about 80% of all use-cases (in my opinion).If it happens and you need the other 20% of information, I’ll give you some good links to search your specific problem on:
The Qt documentation:
Very deep understanding:
Part1: https://woboq.com/blog/how-qt-signals-slots-work.html
Part2: https://woboq.com/blog/how-qt-signals-slots-work-part2-qt5.html
Part3: https://woboq.com/blog/how-qt-signals-slots-work-part3-queuedconnection.html
Signal And Slot Qt5 C++ Key
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